Tsunami Admin
Posts : 131 Location : Destiny Island Hatsu : Emission
| Subject: Hatsu Mastery Sun Jun 28, 2015 8:16 am | |
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Hatsu Mastery
This topic will discuss how many techniques you're allowed to have with your main Hatsu, and your sub Hatsu based on the percents they have. If you decide to mix a sub Hatsu with your main Hatsu, that will take away slots for those Hatsus. In the simple guide below, you have 5 slots for 100 percent, 4 slots for 80 percent, 3 slots for 60 percent, and 2 slots for 40 percent.
Let's say you're an enhancer, if you mix one of your enhancer ability slots with two sub Hatsu slots, as stated, those slots will be gone. Now you're left with 4 enhancer slots, 3 transmutation slots and 3 emission slots. Those slots were taken away at once because you chose to fuse those skills. There's an importance to mixing Hatsu types, because it allows you to pull off different feats. For example, you could make a clone with conjuration or emission, but that alone isn't enough, because your clone can't move. If you mixed manipulation with your emission or conjuration, then the clone could move, talk - do whatever you want it to.
You don't always have to mix slots either, but if you want to achieve interesting feats you'll have to perform technical techniques to do so. More ability slots can be bought in the RPG Shop, or won as a special prize through events, missions, adventures, etc. Only 3 extra slots can be bought with your 100 percent Hatsu, 2 slots can be purchased with 80 percent; for 60 percent, 1 slot can be bought. Finally, for 40 percent, none can be bought. After you obtain those locked slots, you cannot add anymore.
100% - You can have 5 Hatsu techniques with your primary Hatsu.
80% - You can have 4 techniques with your sub Hatsu.
60% - You can have 3 techniques with your sub Hatsu.
40% - You can have 2 techniques with your sub Hatsu.How do I master Hatsu? In HxH, people have a wide field of Hatsu categories they can perform in, either by mixing it with the primary Hatsu, or keeping that Hatsu's creation by its self. In any case, to even create a Hatsu in this RPG, you need EXP and HTP. (Experience points & Hatsu Training Points), that's just the basics of things, because you can't create a hatsu technique without that; but to even do that, you would need a creation slot. You have to go on Slot missions to unlock the hidden slots you have. So, for your primary Hatsu skill, which is 100%, you can have 5 ability slots for it, that means you have to go on five different missions just to get every last one. The same goes for your sub slots. You will go on a number of missions according to the slot limits you have.
In early information, I said there are special slots you can obtain through buying them, you can also win them. So just to summarize everything, before you try to create a Hatsu, make sure you have Hatsu Training Points, Experience Points, and the Hatsu slot mission(s) completed. | |
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